AI Insights · Timothy · September 2022
Top 5 Roguelike Games Performance in Ecuador Q3 2022
A detailed look at the performance of the top 5 Roguelike games on a unified platform in Ecuador during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Roguelike games on a unified platform in Ecuador showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the market dynamics for Soul Knight, RAID: Shadow Legends, Looney Tunes™ World of Mayhem, Hero Wars: Alliance RPG, and Diablo Immortal.
Soul Knight experienced fluctuations in both revenue and downloads throughout the quarter. Weekly revenue peaked at around $132 in mid-July and maintained a steady range of $55 to $121 for the rest of the period. Weekly downloads saw a decline from 1.8K in late June to a low of 753 in late August, before rising again to 1.5K in mid-September. Active users consistently hovered around 13K to 15K, with a slight drop to 13.8K by the end of September.
RAID: Shadow Legends showed a notable spike in weekly revenue, reaching $1.1K in mid-July, before settling into a range of $181 to $674 for the remainder of the quarter. Downloads were relatively stable, fluctuating between 1K and 1.3K weekly. Active users remained steady, ranging from 2.4K to 2.7K throughout the quarter.
Looney Tunes™ World of Mayhem maintained consistent weekly revenue, peaking at $181 in late July and generally staying within the $87 to $177 range. Weekly downloads peaked at 1.5K in early August before decreasing to around 870 by the end of September. Active users saw a peak of 2.5K in early August and then gradually declined to approximately 1.9K by the end of the quarter.
Hero Wars: Alliance RPG exhibited strong revenue performance, peaking at $1.9K in late July and consistently earning between $1.2K and $1.7K for most of the quarter. Downloads saw a high of 1.7K in early July but dropped to around 395 by late August, before climbing back up to 1K by the end of September. Active users varied from 5.6K to 7.7K, showing a peak in mid-September.
Diablo Immortal started strong with a weekly revenue peak of $3.8K in early August, but saw a decline towards the end of the quarter, with revenue dropping to $829 by late September. Downloads were highest at 1.3K in late June, gradually falling to 398 by the end of the quarter. Active users started at 5.8K and saw a consistent decline to about 3K by late September.
For more detailed insights into the performance of these games and others, visit Sensor Tower.